Behind the scene
As an indie dev, deadlines and crunches sometimes prevent us from taking a step back from tasks. So, we thought we’d sit down with team members and have them share their experience on making LTR, from a more personal perspective.
Take a City Tour!
8 August 2019
Interview: Pierre, Senior Game Designer
18 July 2019
Interview: Cloé, 3D Artist
9 July 2019
Interview: Corentin, Art Director
3 July 2019
Drawing Time Lapse: Sylas Character
25 June 2019
Interview: Yohan, Illustrator-Concept Artist
17 June 2019
Interview: Stéphane, Game Director
12 June 2019